Introduction

Thirteen years ago the world ended.

A catacylsm shook the earth and boiled the seas, while the sky rained fire, and mountains exploded.

These became known as the Days of Fire.

On that day the map was re-drawn; unfamiliar lands rose from the ground bringing with them terrifying races, who swarmed across the new world, sowing fear and violence in their wake.

Looking down on this conflict, god and demons chose sides; offered bargains and covenants to the mortals, attempting to shape the world into the image of their choosing.

Then, the Vale was discovered...

The two alliances; the Orc Khanate and the Northern Alliance, gather their forces to enter the land which has the potential to change the tide of war: Rich in mysterious crystals, ores, resins and powders which allow powerful weapons to be produced, new research to be undertaken, and bargains fulfilled to those that have been promised them.

Whether you be human, orc, goblin, elf, beastkin, chosen of the gods, possessed by the demons, a monstrous abomination, a terrifying dire beastkin, or one of the unliving armies; your alliance needs you to find the resources which will end the war one way or the other.

Which alliance will you declare allegiance to?  Can you bring about economic or political change to your faction? Or is it rulership you really wish?  Perhaps your eyes are set on a bigger prize; godhood itself? Or do you just want recognition for the work you have done?

Welcome to the Vale, a competitive Player Vs Player Vs Environment live-action roleplaying game built around competition for resources in a post apocalyptic high fantasy world.

Currently we have two camps separated by 100 acres of woodland; from these camps the two faction’s leaders enact policy for their war efforts.