Academy of Magic

The Academy of Magic and Practical Studies, to give it its full name, which covers the elemental schools of fire, lightning, and ice, and the schools of spirit, mind, and ritual magic. Before the Cataclysm learning the arcane arts took


Alchemical laboratories are home to some of the strangest smelling, poisonous and most volatile substances in the known world. As such, alchemists are usually given an extremely wide berth: the only other guilds willing to have the Approved Alchemy Association


Currency and Economy Before the Days of Fire there were many currencies used in the area now known as the Northern Alliance. The main Qadaq currency, the silver and gold Talent was a universally accepted coinage that set the economy

Demons in the Orc Khanate

When the Seer opens the gateway to the Vale for the Great Khan and his forces move through, one of the first things that is created is the Black Mirror. The demon or demons then takes up residence in the

Divine Assembly

The human nations all share a common religion originally brought to them in antiquity by the Magister. The recently arrived beastkin have adopted the human religion and follow it loyally; they are accepted as the children of the gods by


In the very beginnings of the Theocracy it was hard for the religious folk who followed the Gods to understand or comprehend their guidance. It was the Magister that changed this; teaching the Gods about their followers in ways that

Grand Circle of Faith

The Theocracy are an absolutist state ruled by the divine representative of the Father, the Archimandrite, and a group of the highest-ranking priests, the Hierophants. They are the Grand Circle of the Faith. From their great Palace of Light the

Grey Vigil

Feared and respected in equal measure, the Grey Vigil are the guardians of the faith. They fulfil the roles of strike-force and secret police, specialising in the investigation of unnatural creatures and dark magic. Their priestly leadership works undercover, operating

Important People

This is a collection of some of the important movers and shakers within the Free Peoples. Kargun Khan Shaman Lord Gulgrim The Pale One Scarpa Ogryn, Possessed of Rage If you think you are worthy of being included in this

Kargun Khan

The Great Khan of the Orc Khanate. He took the position by might, and has held it against all those that contest it with him. It is said that any warlord can challenge for the position of Great Khan, once.