Almitra

Known as the second city, Almitra is the jewel in the crown of the Theocracy’s coast; situated to the west of Sarqand. The bay of Almitra offers natural weather defences, and the port-city itself is fortified by a great boom-chain,

Desert of Glass

In the southern plains of the Orclands there is a vast sandy expanse known as the Desert of Glass. The intense heat and barren landscape makes this area hard to live in and the nomadic plains orcs have no need

History of the Red Isles

What is now a fully-fledged culture began as a group of refuges who fled the Republic centuries ago. Their leader, Livia, saw the leaders becoming too worldly, lustful and magic-obsessed and it troubled her greatly. Their exodus was triggered by

Homelands

The Homelands is the home of the Tulwar. It is all that remains since the Rebirth, and very few of the towns from that era remain. Located south of the Desert of Glass; for many generations they have remained hidden

Lichfells

Before the cataclysm the western edge of the Republic butted up against the eastern border of the Kingdom. Following the Days of Fire a ridge of land known as the Great Escarpment forced its way up through the bedrock and

Northlands Culture

Due north of the Theocracy lies the mountainous, glaciated lands of the Northmen which drop into fjords flowing into the Eismeer in the West and the Rime Sea in the East. Historically the Northmen have not practiced the faith in

Orclands

The lands to the south of the great river were much wetter but changes have occurred here where the land has become open plains and savannah. This region is now under the dominion of the orcs under their warlord, the

Red Isles

The Worshipful League of True Folk in The Red Islands and its Dependencies, or “Red Isles” for short, are a nation of fervent religious traders who have established their own colonies, built in the image of their forebears. In two

Sarqand

On the windswept plains of Shemasra, at the fork of the great river Zybris stands the great capital of the Theocracy and spiritual home of all the faithful, Sarqand. Known as the silk city and place of a thousand masks,

Shieldlands

The settlements that used to be part of the Republic were compelled to change to survive the years after the Cataclysm. Mercenaries are used extensively to guard the caravans and otherwise bolster a towns martial prowess against threats from other